All work
Game in development / 2027

GSGame

A modern grand strategy game played on a real-world map at district scale. Economy, industry, supply and war are tightly linked, and any area you'd rather not run can be handed to ministers who explain their decisions.

GSGame economy and production panel
Freiburg selected at district level with the economy and production panel (sample scenario).
Discipline
Game development
Stage
Feature-complete
Year
2027
Tools
C#, .NET, OpenGL, Silk.NET
GSGame military panel
Military panel with unit, movement, war, and engagement controls.
GSGame treasury panel
Economy treasury panel with balance, cash, and interest.
From economy to front line

Victory at the front starts in the factory and the supply line

Pick a country and start in 1930, 1990 or 2020; the campaign is open-ended. Your army's strength comes from your budget, industry and supply network: you issue production orders, get equipment to the units and command divisions on the map. Every battle report explains why things went the way they did, and a failed offensive often traces back to missing equipment or a broken supply line. Turning a small country into a great power is possible, but resources are genuinely limited.

Deep but manageable

Run every system yourself, or let your ministers take over

The simulation always runs at full depth; simplification comes from the interface and automation, not from different rules. Ministers are more than portraits with bonuses: they make decisions within the authority you grant them and show the reasoning behind each one. Your long-term national strategy runs alongside shorter focus trees. Diplomacy, domestic politics, crises and strategic tension shift the balance of the world. You can pause or speed up time whenever you like and follow everything from the economy to the front on the same map.

Game profile

Genre
Modern grand strategy
Platform
PC (Windows first)
Start dates
1930, 1990 and 2020
Status
Feature-complete
Planned release
2027