
Attalus
A tactical first-person shooter set in an alternate 2017, in occupied Antalya. Gather intel, plan with your squad, commit to an approach and see what each decision costs soldiers and civilians alike.
A modern grand strategy game played on a real-world map at district scale. Economy, industry, supply and war are tightly linked, and any area you'd rather not run can be handed to ministers who explain their decisions.



Pick a country and start in 1930, 1990 or 2020; the campaign is open-ended. Your army's strength comes from your budget, industry and supply network: you issue production orders, get equipment to the units and command divisions on the map. Every battle report explains why things went the way they did, and a failed offensive often traces back to missing equipment or a broken supply line. Turning a small country into a great power is possible, but resources are genuinely limited.
The simulation always runs at full depth; simplification comes from the interface and automation, not from different rules. Ministers are more than portraits with bonuses: they make decisions within the authority you grant them and show the reasoning behind each one. Your long-term national strategy runs alongside shorter focus trees. Diplomacy, domestic politics, crises and strategic tension shift the balance of the world. You can pause or speed up time whenever you like and follow everything from the economy to the front on the same map.