All work
Game in development / 2027

Attalus

A tactical first-person shooter set in an alternate 2017, in occupied Antalya. Gather intel, plan with your squad, commit to an approach and see what each decision costs soldiers and civilians alike.

Attalus: Antalya coastline key art
Key art: mission 01 on the coastline of an occupied Antalya.
Discipline
Game development
Stage
Pre-alpha
Year
2027
Tools
Unreal Engine 5, Blueprints, Advanced Locomotion System
World and story

A war on familiar streets, in a history that took another turn

In 1995 a dirty bomb detonates in Heidelberg and bends the course of history. By 2017 much of Europe has fallen to a new alliance and Turkey is besieged on four fronts. You play as AAA, who witnessed that blast as a child, was deported from Germany with his family and grew up to become a soldier. The campaign runs from Aksu to Kaleiçi, from the Düden Falls to Konyaaltı Harbour, telling a grounded, character-driven story about survival, brotherhood and the price of hatred rather than heroics.

How it plays

Observe first, then plan: every fight has more than one answer

Every encounter lets you reach the same objective in more than one way. Mark enemies with Leyla's drone, have Kaya lay down suppressive fire, blow a new entry point through a wall with Can, or move in quietly. Automatic cover, bullet drop, recoil, magazine management and weapons that need maintenance keep realism at the level of decisions. Missions begin with a briefing at the safe house, and the losses you take, the civilians you save and the scars you leave on the world carry forward into the story.

Game profile

Genre
Tactical FPS
Platform
PC (Windows)
Setting
Occupied Antalya, alternate 2017
Status
Pre-alpha
Planned release
2027